Steel Beasts Pro Personal Downloader
Version: Pro Personal Edition patch v.2.262 - v.2.274 Do you need this update? Start Start Pro PE and look in the upper right corner of the main menu screen to find the version number. If the version number is less than 2.304, you should download this update. This update is NOT for SB Pro PE ANZAC users! (A separate update will be made available to you through ANZAC.) Minimum version: Please ensure that you are running at least version 2.262 of SB Pro PE. (If not, download and install the 2.262 updated below.) Codemeter (dongle) software update: This SB Pro PE update requires that the software for the Codemeter stick be updated as well. *** Before you begin - be sure to back up any files/work that you want to keep.
This includes scenarios, terrain maps, etc. *** * Save SBProPE2_304Update.zip to your computer * Unzip SBProPE2_304Update.exe from the archive. * Run SBProPE2_304Update.exe. The installer will ask for your install location.
.But I downloaded the game! 'Okay, here's the dumb. 'The Dongle': A variant of the 'Key Disc' method mostly found on professional and enterprise level software, although it's starting to see use in consumer games as well (e.g. Steel Beasts Pro PE and the DJMax Trilogy). Software that uses this method will. Steel Beasts Pro. Steel Beasts Professional is a vehicle-centric virtual and constructive simulation for the Windows™ PC platform.
If you installed SB Pro PE in a non-default location, then be sure to change this. * Install the latest Codemeter software included in the zip file. The SB update will not run without the latest Codemeter software! * Start Pro PE and confirm that you have 2.304 in the upper right corner of the main menu.
2.266 compiled - Set error for infantry firing RPGs to be higher so they miss more often. - Added new feature for infantry to enter into buildings when given hold, defend or none, tactics.
(Infantry stay outside of building with guard tactics.) - Fixed bug that caused BRDM2ATs to rise above the ground in network sessions when they engage an enemy. - Fixed some problems with the driver's position in network ses-sions.
- Fixed bug in which soldiers can see up to 1000m, even if visi-bility is set to less than this. - Fixed bug in which bunkers or abatis moved during the planning phase during a network session by one player would not be re-flected on other machines. - Fixed bug in which mounted troops of spawned units would not be owned by any player once spawned.
2.273 compiled and released - Adjusted CC TC behavior with respect to target selection and overriding of human gunners. - Fixed bug that caused laid bridges not to be recognized at times by client machines in network sessions. - Added TOW 2B missile (top attack).
- Adjusted network code to loosen requirements for clock syn-chronization between host and clients. - Added CV-9040B infantry fighting vehicle - Added CV-9040C infantry fighting vehicle - Added Strv 122 Swedish main battle tank - Added rearward driving camera view for driver's place of Strv 122 and Leopard 2A5DK - Infantry can now occupy buildings - Squads may now drop an unmanned ground vehicle (UGV) which can be remotely controlled and provides thermal and optical camera views from locations up to 300m away. - Added CH-146 'Griffon' helicopter.
- Fixed bug that caused SB to fail to load certain missions and maps if the user logged into a Windows account without admin-istrative privileges. - Battlesight key for gunner's position in the Leopard 2A4 now works. - Troops will now check for friendly forces in their sights be-fore firing, to reduce fratricide. - Removed jerkiness in pitch of tanks when they make slight turns. - Proper RPG sound will now play when RPGs are fired. - Changed the way that the CC gunners deliberately add error to their aiming (which is meant to avoid repeated hits at hard spots or possible obstacles).
Initial shots at targets now have no aiming error added. 2.294 compiled - Mines that explode near combatants will now show up on the 2D map as a green minefield.
- Added feature to write hot keys to an HTML file. - Added tool to convert the map projection type in the map edi-tor. (Available in classroom version only.) - Fixed bug in which crew information was not being sent prop-erly over the network in certain special cases in network ses-sions. - SB will now search all subfolders of the standard scenario lo-cations when joining a network session and searching for the scenario that is loaded by the host. - Pressing one of the view hot keys (F1, F2, etc.) when al-ready in that view will now toggle the mouse steering on and off. - Expanded the amount of information in the HTML AARs by logis-tics as well as a detailed tracking of events, their times, and locations - Added the ability to create a completely user-defined language by adding a folder with language name to the. (Start by duplicating a language of your choice, then trans-late the content of the files and/or replace the wave files).
A couple weeks ago an upset owner of a Ubisoft video game, claiming the copy protection scheme used on it, made by copy protection software firm Starforce, opened up huge security holes on computers. While there had been complaints directed at both Ubisoft and Starforce for quite some time, it seems that it finally took this lawsuit for Ubisoft to decide.
However, they claim that they're going to replace it with another copy protection scheme, potentially putting themselves right back into the same problematic situation. Perhaps, instead, they might want to take a lesson from some successful gaming companies that have learned that you can by not treating all of your customers as if they were criminals. I tried the HalfLife trial for a few days.
The game certainly got the most out of my VideoCard, and the story elements were compelling. I wanted more. But I did not want STEAM on my system at all. Setting it up was quite unpleasant, and overall made me feel paranoid. STEAM is just another way of telling Every Customer: 'YOU ARE A THIEF.
You are not getting Our Software for free, you malicious Hacker! We are watching Your Every Move. We will look anywhere on your computer that we care to, and if we find anything we don't feel completely joyous about, we will Slam Your Freakin' Head into a Grinder (figuratively).' I didn't like STEAM, so I will find my gaming jollies elsewhere.
EA uses something like this for Battle Field 2 Expansions. I can tell you that it is a pain in the butt. You can create multiple characters with long screen names but when you buy their expansion you can't use those long screen names to register or play with them on that new expansion you just bought. Basically you have to make sure your character name is less than the registration login page allows. Should have told the programmers that Battle Field has more characters than your stupid login page. Would make a lot of people happy instead of pissing us off and no longer going to buy expansions that are just download and play only. I want a hard copy.
I don't give a crap if it has some copy protection on it. I am not a thief so stop treating me like one. I buy games that are good and play them. Count me as old fashion but having a backup incase I need to reinstall due to Malware or Spyware is the best reason for not having to download everything all over again on reinstalls or a system crash due to hardware or OS malfunction. As most of you should be aware of copy protecting games is always a good idea as in a sense it does stop cheaters and I am all for that, what I am not happy is the companys charge you a stupid amount of money in order to sell there game, ok they have to make there money somehow but lower the prices a bit more wouldn't harm them too much. As for the copy protection, I was looking in this months PC Format (UK) and there was an article on copy protections and there effects, Star force was the only on they claim hadn't been cracked but most of us know thats wrong, look at Farenhiet for a start. I am all for copy protecting games as it means any online game needs to be original and not hacked which I believe makes the game more playable and no cheaters.
Punkbuster has done most of the games justise by adding there anticheat client into the games and hense kickin off all the cheaters that ruin the game. I think unless every game has every file protected then it looks like there will never be a winner. To tht guy who posted #5. Copyprotection is about theft, not cheating. It also adds little value to the final cost of making software.
So, if you think, all the sudden, the cost of your leet copy of quake 4 is going from 40$ to 20$. Copy protection is just plain stupid at this point. Hacked and/or black market pre-gold copies are available sometimes weeks in advance of the real games hitting the streets.
Why bother to piss off your real cusomter base with something that any 12 year old can find for free on the net. Wait for quantum computers to be able to have something that you can make un-crackable. Till then, its all lipservice and a wast eof effort. And yes, even starforce has been hacked.
That, and regardless of which Steam game you're running (be it CS, HL2, DOD, online or offline) Steam is eating system resources in the background. I'd really prefer games without launch pads, its just more buttons to click when I'm trying to get some quick entertainment before classes. Anyone else notice that Ubisoft's public drama with Starforce started pretty much the same time they decided to kill Shadowbane? Maybe they planned on killing Starforce anyway, but they waited a while until they could have a story to cover up firing one of their development teams. I always bust the copy-protection on my games here.
I am not going to use my original CD's on my system as I'm tired of wearing out originals. Instead I emulate from a hard drive file with either broken copy-protection or an emulated version of the same.
This is not theft as I do have the originals but they are kept in a nice, safe place. It is a violation of the license terms from the licenses I've read, but frag them. After buying the fourth copy of one game (Blizzard), this was getting ridiculous. I also take issue with anything that mucks with the internals of my system(s). If you require installation of a rootkit for a game, something is wrong with this picture.
Systems security is one thing I take seriously (and consult on professionally). Install one of those suckers here and not only is it going to be ripped out by its roots (pun intended) but I'm going to advertise it far and wide and probably sue your ass besides.
Fair warning game companies. What's even funnier is that my favorite games here (EU2, HoI, other strategy games) all have no copy protection whatsoever. Now true, the genre isn't exactly going to set the world on fire, but isn't it interesting that there is one set of developers/one game company out there that understands that I'm not going to rip them off. Heck, I want them to produce more so I'm eager to pay them. Copy protection has it's ups and downs. There are some out there that are out right horrible(starforce).
But what the companies need to understand no matter what copy protection they throw at us, there is some techie out there proficiant enough to hack and crack. Even these games with starforce in them. I know people that don't pay for video games and have some way around these copy protections. What they need to realize is if they make a copy protection that abolishes free gaming all together they'll see profit drop more then what they want. Most gammers out there play a game at a LAN they'll go out and buy it. Counter Strike:source, Battlefield 2, Far Cry, COD 1 and 2, Need for Speed series, F.E.A.R., Flatout, Star Wars: Battlefront 2, the list goes on and on.
I see these cracked versions all the time at any LAN. And they have the copy protection hack avalible to play.
Point is copy protection is just a thorn in the gammers side.if someone wants it bad enough they'll get it for free with any protection the company throws out there. .that has intrusive copy protection. Game publishers need to respect the rights of their customers if they want us to respect theirs.
All of my games are legitimately purchased, but wherever possible I leave the CD in the box and find a No-CD patch. Because it is an unnecessary hassle to have to find it every time. HINT: Use the carrot rather than the stick - try providing some kind of value-added service - updates, patches, support etc - that are only available to legit customers.
Such revolutionary thinking. Good for him. I said it was only a matter of time untill Ubisoft ended up in court. I'd have loved to have taken them there myself but I don't have the money or the patience for it. Besides, I'd have had to go out and buy the game in question before I could actually start a lawsuit.
Once I got a taste of all the crap Starforce was doing to my system I ended up uninstalling the game anyway. Although the game is great and I have fun playing it, I have not reinstalled it since and definitely have no desire to buy a copy.
I don't even pay for software that's sub-par, why in the hell would I pay for a commercially produced virus? Now that Ubi has 'Seen the light' maybe they'll release some of those games they destroyed with Starforce minus the copy-protection.
I'd love to buy some of them, they've got some great titles. I have to admit, that I am entirely impressed with the Codemeter Dongle for Steel Beasts Pro. I own the game (sim), and the dongle. It cost me $125 US dollars.
I would LOVE to play this game on my home network with my son and is friends. However, I have searched for months trying to find a some sort of crack so I can play on mulitple computers. There is no crack available anywhere! Don't believe me? Go ahead and do your own search and get back to me. Start with the usual: Gamecopyworld. Download Full Body Scan Meditation Audio. com, or Megagames.com Think Starforce can't be cracked? Armed Assault was just released in the Europe, and US release is due sometime in early 2007.
Its using the latest Starforce protection scheme. It took me two days to download it on bittorrent, and I was playing it immediately. At first, we figured out that while Starforce was doing a diskcheck (after mounting the game with Daemon Tools), we could start other applications (Defrag, Google Earth, etc.) at the same time, and this would confuse Starforce enough that it would start the game, and I could play in it's entirety. Then about a whopping 3 days later, someone came out with a cracked MDS file, that completely gets arund Starforce, and starts the game EVERYTIME. Check out this forum Anyways, the point is that the Codemeter stick (dongle) has not been cracked, and it's not a nasty protection scheme installed on your hard drive. My hat's off to these guys, and it looks like I am going to have to purchase a second license to play on my home LAN.
Here is some more info on the Codemeter stick: in case anybody does find a way around Steel Beasts Pro. PLEASE post it so I don't have to keep dishing out $125!!! To the guy who wants to play lan steel beasts pro PE I was actually doing this today 'This is a cut and paste from the original post.
I didn't take note of the poster unfortunately, and all credit must go to him. As I said, I couldn't get it to work though. Also, I don't know how legit or official this is - it may well be frowned on by esim (the post was deleted very soon, from both forums it was posted under) - nonetheless, I see nothing morally wrong with running the sim on your own LAN for yourself, so here it is, exactly as posted. Let me know if you get it to work: SB PRO PE -2 Player Lan with one CM stick works.!
Guys I was dissappointed at the news that I would not be able to play Steel beasts PRO PE on my lan with one CodeMeter Stick. Well I just did it and it worked fine. You do not carry the stick from PC to PC you use the Webadmin program and set the PC the stick is in as Server then you add the IP address of the client and loopback of the server. Although it is not without some complications in implementation it does in fact work. I have tested with 2 people in the same tank and two people in different tanks.lovin it, simply lovin it. Instructions: Install SB PRO PE on the server machine. This is the only machine you will use the Codemeter stick in.
Install the latest firmware update for the CM stick and patch the game to the latest version. 1: On the server machine (The one with the codemeter stick) Start the Codemeter service and then use webadmin to access the configuration page. 2: Under 'configuration' 'network' tick the 'Run Network Server' box and apply the settings. 3: Under 'configuration' 'access control' click 'add' and enter the ip address of the client machine and the loopback address of the server 127.0.0.1 and once again, apply the setttings. Exit the CodeMeter service on the server.
4: Go to the client machine and install SB PRO PE. Do not insert the codemeter stick.
5: On the client machine start the CodeMeter service. Disney Scene It 2nd Edition Answers on this page. Use webadmin to access the configuration page.
6: Leave the 'Run Network Server' box UNCHECKED here and click 'add' in the server search list. Type in the IP address of the Server machine here and once again click apply. Exit the CodeMeter service. Your setup is complete! After all this is done I strongly recommend that you exit from the CodeMeter sevice on both Machines, remove the Codemeter stick and follow the directions below. To run the game do the following: Make sure that the Codemeter service is not running on either machine when you first start this procedure. 1: On the server machine insert the Codemeter stick and start codemeter as a service.
Do not start the game on the server yet. 2: Client launches game now. 3: After client is launched and waiting at menu. On the server machine terminate Codemeter as a service and then launch SB PRO PE on the server machine. 4: If client mouse is non responsive try a ctrl + alt + Del and click retry on the dialog box and then cancel on the Windows security dialog box. (This only happens some times) The game should re-commit and work fine. I have tested this and it works fine for two players on LAN with one Codemeter stick.'